#ifndef GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H
#define GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H

#if ENGLISH
const struct BardSound gBardSounds_TrendySaying[][6] = {
    { // KTHX, BYE.
        {0x05}, {0x02}, {0x14}, {0x33}, {0xFF}, {0xFF}
    }, { // YES, SIR!
        {0x0B}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // AVANT GARDE
        {0x1B}, {0x1B}, {0x17}, {0xFF}, {0xFF}, {0xFF}
    }, { // COUPLE
        {0x2C}, {0x26}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MUCH OBLIGED
        {0x2C}, {0x2C}, {0x12}, {0xFF}, {0xFF}, {0xFF}
    }, { // YEEHAW!
        {0x0D}, {0x1D}, {0x33}, {0x33}, {0xFF}, {0xFF}
    }, { // MEGA
        {0x05}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // 1-HIT KO!
        {0x2C}, {0x11}, {0x03}, {0x1A}, {0xFF}, {0xFF}
    }, { // DESTINY
        {0x0B}, {0x11}, {0x0E}, {0xFF}, {0xFF}, {0xFF}
    }, { // CANCEL
        {0x00}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NEW
        {0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FLATTEN
        {0x00}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // KIDDING
        {0x11}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOSER
        {0x27}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOSING
        {0x27}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HAPPENING
        {0x00}, {0x2C}, {0x0E}, {0x33}, {0xFF}, {0xFF}
    }, { // HIP AND
        {0x11}, {0x01}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHAKE
        {0x05}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHADY
        {0x05}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // UPBEAT
        {0x2C}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // MODERN
        {0x1D}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMELL YA
        {0x0A}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BANG
        {0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // KNOCKOUT
        {0x1D}, {0x23}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HASSLE
        {0x2A}, {0x24}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WINNER
        {0x0F}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FEVER
        {0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WANNABE
        {0x1D}, {0x2C}, {0x0C}, {0xFF}, {0xFF}, {0xFF}
    }, { // BABY
        {0x05}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEART
        {0x1C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // OLD
        {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // YOUNG
        {0x2B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // UGLY
        {0x2A}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }
};
#elif GERMAN
const struct BardSound gBardSounds_TrendySaying[][6] = {
    { // KTHX, BYE.
        {0x1A}, {0x29}, {0x11}, {0x02}, {0xFF}, {0xFF}
    }, { // YES, SIR!
        {0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // AVANT GARDE
        {0x02}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // COUPLE
        {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // MUCH OBLIGED
        {0x11}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // YEEHAW!
        {0x11}, {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // MEGA
        {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // 1-HIT KO!
        {0x29}, {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // DESTINY
        {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CANCEL
        {0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // NEW
        {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // FLATTEN
        {0x0B}, {0x0B}, {0x0B}, {0x0B}, {0x0B}, {0xFF}
    }, { // KIDDING
        {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOSER
        {0x29}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOSING
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HAPPENING
        {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HIP AND
        {0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHAKE
        {0x02}, {0x02}, {0x0B}, {0x02}, {0xFF}, {0xFF}
    }, { // SHADY
        {0x1A}, {0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
    }, { // UPBEAT
        {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // MODERN
        {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SMELL YA
        {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}
    }, { // BANG
        {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // KNOCKOUT
        {0x11}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}
    }, { // HASSLE
        {0x02}, {0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // WINNER
        {0x0B}, {0x29}, {0x0B}, {0x11}, {0xFF}, {0xFF}
    }, { // FEVER
        {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // WANNABE
        {0x0B}, {0x0B}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
    }, { // BABY
        {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HEART
        {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // OLD
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // YOUNG
        {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // UGLY
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }
};
#endif // ENGLISH/GERMAN

#endif // GUARD_DATA_BARD_MUSIC_TRENDYSAYING_H
